Mosquito missiles are now officially counter-measure missiles, will always destroy a target missile on successful hit, are usable by all ships, and will be launched automatically by ships with missile turrets to defend themselves and their fleets/wings. Missiles have hull points now, and the heavier ones may need more than a single IRE blast to pop. This was based heavily on Gazz's feedback from his Missile defense Mk2 script and the missile defense command can actually hit things now. They made a new turret script system that is much smarter and can be customized in the gameplay properties. I use a belkin speedpad + mouse for X-games, and find that to be the most comfortable setup personally. ![]() The old control layout is still available with a hotkey IIRC. The control scheme was really only effective with a joystick until they adopted the new default mouse-friendly scheme with TC. I don't have a joystick so I don't know how it plays with those, but I found it to be fun and intuitive, and the AI is relatively sharp when you get into big dogfights. A lot of people say that take issue with the fact that the game caters to a keyboard+mouse control scheme. The combat mechanics aren't any where near terrible, and I personally like them. Want to be a wing for hire and patrol the galaxy and hunt marauders? You can do that. Want to own a massive military fleet with capital ships and the like and invade an enemy empire to take over lucrative trade routes? You can do that. Want to become a pirate with 100 ships in your wing. This is the best description of the game right here. It is really just a big space sandbox that is there for you to build an empire in.
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