Each dungeon has 8 levels, and the deeper the level the more challenging the enemies. Dungeons are necessary to obtain certain marks that are needed to finish the game. Unlike the two previous Ultima games, which had wire-frame first-person dungeons, Exodus dungeons are solid- 3D in appearance and integrated into the game's plot. The player party is engaged in combat (Apple II version). Lord British can be temporarily killed by cannon fire from a ship in the castle moat, but exiting and re-entering the castle restores him. You can also choose to fight Lord British, but he cannot be killed, thus resulting in a long, drawn-out fight that the player will ultimately lose. The guards always come in parties of eight and are very difficult to defeat. A player can choose to fight a townsperson, but it will prompt the guards to chase after the player characters. Steal can be used on townspeople and some enemies, but can result in conflict with townspeople if caught. Bribing can be used to make certain guards go away from their post. Some of the commands a player can use are bribe, steal, and fight. When a character has gained enough experience points, they must transact with Lord British for the character to level up.Īside from the ability to talk to townspeople there are other commands that can be used on them. Maximum hit points for a character can be calculated by the following formula: HP = 100 * L + 50 (where L is the current level of the character). Beyond this point the level will continue to increase however the number of hit points is fixed at 2550. The maximum effective level for characters is 25. Įach character begins at Level 1 and increases individually. Fighters, for example, can use all weapons and armor, but lack thieving or magic abilities clerics can use up to maces and chain armor, and all clerical spells Alchemists can use only daggers and cloth armor, and half wizard spells and half thieving abilities. Ĭharacter classes differ in terms of fighting skill, magical abilities, and thieving abilities, with varying degrees of proficiency in each. The races determine limitations on maximum stat growth, and thus (in the case of Intelligence and Wisdom) maximum spellcasting ability. Players then assign points to their statistics: Strength, Dexterity, Intelligence, and Wisdom. The player also chooses from among five races: Human, Elf, Dwarf, Bobbit, or Fuzzy. There is a choice between 11 classes: Fighter, Paladin, Cleric, Wizard, Ranger, Thief, Barbarian, Lark, Illusionist, Druid, and Alchemist. The party of four that a player uses can be chosen at the beginning of the game. Enemies on the overworld map can be seen and at least temporarily avoided, while enemies in dungeons appear randomly without any forewarning. This differs from the two previous games in the Ultima series in which the player is simply depicted as trading blows with one opponent on the main map until either is defeated. However, in battle mode, each character is represented separately on a tactical battle screen, and the player alternates commands between each character in order, followed by each enemy character having a turn. During regular play the characters are represented as a single player icon and move as one. Also, Exodus differs from previous games in that players now direct the actions of a party of four characters rather than just one. Ultima III was followed by Ultima IV: Quest of the Avatar in 1985.Įxodus featured revolutionary graphics for its time, as one of the first computer RPGs to display animated characters. Ultima III hosts further advances in graphics, particularly in animation, adds a musical score, and increases the player's options in gameplay with a larger party and more interactivity with the game world. The player character travels to Sosaria to defeat Exodus and restore the world to peace. Ultima III revolves around Exodus, the spawn of Mondain and Minax (from Ultima I and Ultima II, respectively), threatening the world of Sosaria. Originally developed for the Apple II, Exodus was eventually ported to 13 other platforms, including a NES/Famicom remake. Released in 1983, it was the first Ultima game published by Origin Systems. It is the final installment in the "Age of Darkness" trilogy. Exodus is also the name of the game's principal antagonist. Ultima III: Exodus is the third game in the series of Ultima role-playing video games. Amiga, Apple II, Atari 800, Atari ST, Commodore 64, DOS, FM-7, MSX2, Macintosh, NEC PC-8801, NEC PC-9801, NES, Sharp X1
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